Version 12, changed by guest. 06/27/2007. Show version history
Everyware: Planning for user experience in ubiquitous computing
By Adam Greenfield
Also see the related Boxes and Arrows article: All watched over by machines of loving grace
[notes by Chiara Fox]
everyware – moving away from the desktop. Computing as we know it is going away and will reappear in the form of everyday life. Information processing will leave boxes and devices and be in walls, clothes, streets, etc. it will call on different skills of those designing these items. Lots of new business, new challenges, and new skills.
Forget the web. The web model – pages and sites – is known. It's not interesting anymore. Not going to be as financially good as everyware.
It's ubiquitous, pervasive, wearable, and mobile computing. It's "information processing dissolving in behavior", so gestures, people act naturally and will be acting with machines.
It's very different from the web. It is part of transactions not considered before (e.g., filling a bathtub). It's physical – the space matters. It's not virtual. Physical location of the user and the devices.
Need to think multiple, instead of one-to-one as is currently the case between the user and the website. The networks will have to deal with all activities, all the time, all desires. It's very complex. Very social, public, etc. interactions can be inadvertently, unknowingly or even unwillingly. E.g., access to subway may be limited if the system knows you can't pay for it or criminal record or some such.
All major electronics manufactures are interested. It's beyond games, personal audio, the potential market is HUGE. There's a lot for the developers and designers to do – lots of new problems. Considered "technically sweet." There are enough IP addresses in new standards such as IPv6 for everything to get an address.
Domain of action: body (e.g., pets, SenseWear by Body Media), room (e.g., Sensacell), street (e.g., facial pattern recognition for identification), the project of everware is the colonization of everyday life by information processing.
Can be interesting and also disturbing and problemic. We think of it as technology, we approach the problems in a certain way. This is different. You can't see it – it's wireless. It's physically hard to see – it's not an object like a computer. But it's also figuratively hard to see. Teenagers already don't think of mobile phones as phones. It's just part of the background of their life.
Codes of social conduct will be questioned. Social networking sites that have you rank your friends, it's different to then see those people and know you are ranked differently. It will be different if everyone knows what each's credit rating are. They are arriving, but they are driven by technical and corporate needs, but no compelling and clearly articlulated benefits for the users. What are the user benefits? What should the user experience be?
IAs account for describing interactions, the page metaphor is broken (Flash and Ajax have done that already). Need to develop relationships with new domains such as building architects, regulatory bodies. Will have to advocate for ethical prerogatives of users.
Interactions with everyware can't be described with current deliverables. They don't account for 3-D, multi-user, time is stepped, aren't suited to representing gestural, haptic, and tangible interfaces.
Architectural drawings are good for physical space and infrastructure. But they don't elapse of time, and don’t include humans.
Storyboarding has multiple actors and physical space, but don't have precision needed.
Choreography has multiple actors, physical space and time, but not the right kind of precision or the interaction between the actor and the technical system.
UML use case good for precision and the right kind, but not good for multiple branching and 3-D space.
The right tool doesn't exist yet. But it needs: a lot of aspects.
How Buildings Learn by Stewart Brand
Ethical Prerogatives
If we don't make good decisions, the degree of bad UX will be hard to imagine.
This is the stuff of science fiction stories. A short story, Ubic – Phillip J. Chik 1966 where a guy has an argument with his front door when trying to get out. (This was actually a novel by Philp K Dick, called Ubik)
5 principles of ethical design
1. Default to harmlessness. The users must have physical, psychic, and financial safety. It's beyond the notion of "graceful degradation."
2. Be self-disclosing. People should know if they are being querying and who is asking. "Seamlessness" must be an optional mode of presentation, not a mandatory or inescapable one. Location plus anything other fact can tell so much.
3. Be conservative of face. Let people save face. It's always already social. Don't necessarily embarrass, humiliate or shame their users. Design "moments of amnesty."
4. Be conservative of time. Don't add undue complications to ordinary actions.
5. Be deniable. Always allow users to opt-out, at any point. Must be able to say "no" with no penalty other than the ability to make use of the ubiquitous system
Lowercase U stands for ubiquitous. It's already appearing as a catchphrase in Korea and Japan. He suspects that an actual robust everyware will be seen first in East Asia and Western Europe before the USA.
Things like the Internet microwave – what is the point? You were supposed to be able to download recipes, but you have to use your PC to download and then transfer to the microwave. Needed better design.
Other Health & Business Resources
http://sched.sbu.edu/Faculty/jezimmer/_read501/0000008a.htm - Cheap Viagra
http://www.msn.com - MSN
http://groups.google.com/group/acomplia-buy - Acomplia
http://groups.google.com/group/alternative-viagra - Viagra Alternative
http://groups.google.com/group/buy-cialis-online - Buy Cialis
http://search.yahoo.com - Yahoo!
http://www.autoca.org/_chat/00000f64.htm?Viagra-Prescription - Viagra
-------------------------------------------------------------
http://groups.google.com/group/cheap-order-viagra - Order Viagra
http://live.com
http://groups.google.com/group/buy-celexa - Celexa
http://groups.google.com/group/propecia-buy - Buy Propecia
http://groups.google.com/group/buy-cymbalta - Cymbalta
http://groups.google.com/group/paxil-buy - Buy Paxil
http://groups.google.com/group/zoloft-buy - Buy Zoloft
-------------------------------------------------------------
http://biosupport1.gsu.edu/_cusudi/00001849.htm?Cheap-Viagra
http://biosupport1.gsu.edu/_cusudi/0000184a.htm?Buy-Meridia
http://biosupport1.gsu.edu/_cusudi/0000184c.htm?Buy-Propecia
http://www.yahoo.com
---------------------------------------------------------------------
http://www.bamabay.com/recipe/000000a0.htm?cialis-prescription
---------------------------------------------------------------------
http://www.impact-fellowship.org/_cusudi/0000005b.htm?OrderMeridia
http://www.impact-fellowship.org/_cusudi/0000007a.htm?BuyCialis
http://www.impact-fellowship.org/_cusudi/0000007b.htm?BuyPropecia
---------------------------------------------------------------------
http://www.poefoundation.org/sdhrderby/2004/_discuss01/000000be.htm?buy-viagra-on-line
http://www.poefoundation.org/sdhrderby/2004/_discuss01/000000bf.htm?buy-cialis-on-line
http://www.live.com
http://www-agecon.ag.ohio-state.edu/class/AEDE531D/Discussion/AcidRainI/_disc4/00001e08.htm?cialis-UK
--------------------------------------------------------------------
http://www.mtech.edu/clink/_disc1/00003908.htm?buyviagra
http://www.whatajoke.com/fronpage3/_disc1/000001b7.htm?buymeridia
--------------------------------------------------------------------
http://personal.uncc.edu/kuboggs/nunp6260/_disc18/000004cb.htm?Cheap-Viagra
http://personal.uncc.edu/kuboggs/nunp6260/_disc18/000004cc.htm?Buy-Cialis
http://www.google.com
http://www.biztech.stevens-tech.edu/fshi/msgboard/msgboard/0000026d.htm?Propecia
http://www.dbu.edu/mitchell/_disc1/00003145.htm - Buy Viagra
http://wwwnew.towson.edu/hillel/_disc1/00003b80.htm - Meridia
guest said, 09/23/2006:
diamond jewelry [url= http://phenteminesprice.ocxgf.info/phentermine-discount.html ]phentermine discount[/url]
Thanks!